AI Insights · Timothy · July 2021
Top 5 Gacha Games on iOS in Denmark: Q2 2021 Performance
Explore the performance of the top 5 Gacha games on iOS in Denmark during Q2 2021, highlighting key metrics such as weekly downloads, revenue, and active users.
In Q2 2021, the Gacha game segment on iOS in Denmark saw notable trends across the top 5 applications. Here’s a detailed look at their performance based on data from Sensor Tower.
Rise of Kingdoms from Lilith Games experienced fluctuating weekly revenue, peaking at approximately $20K at the end of March and ending the quarter around $12K. Downloads saw a significant increase mid-quarter, reaching a high of 2.6K in early June, while active users peaked at 7.6K in the first week of June before declining to 5.2K by the end of the quarter.
Empires & Puzzles: Match 3 RPG by Small Giant Games maintained relatively stable weekly revenue, averaging around $13K, with a peak of nearly $17K at the end of June. Downloads remained modest, generally below 200 per week, except for a spike to 212 in the final week of the quarter. Active users hovered around 2.8K to 3K throughout the period, showing minor fluctuations.
Hero Wars: Alliance RPG from Nexters Global LTD saw varying weekly revenue, hitting a high of $18.8K in early April before stabilizing around $11K towards the end of the quarter. Weekly downloads were initially strong at around 2.6K but dwindled to approximately 1.1K by mid-June, with a slight recovery to 1.7K by the end of June. Active users showed a general decline from over 4K in April to about 3.4K in June, finishing the quarter at 4.3K.
Guns of Glory: Lost Island by FunPlus International AG displayed a consistent decrease in weekly revenue from $20.8K at the end of March to around $8.2K by the end of June. Downloads remained low, mostly below 100 per week, with minor peaks. Active users also saw a gradual decline from 531 at the start of the quarter to 345 by the end.
RAID: Shadow Legends by Plarium Global Ltd experienced a drop in weekly revenue from $16.3K at the end of March to around $9.6K by the end of June. Downloads were generally below 500 per week, with a low point of 142 in May, but slightly recovered to 355 by the end of June. Active users saw a steady decline from 1.6K to just over 1.1K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.